Education is StudioX’s extended contribution to the digital media and film industry, because:

  1. All visual productions depend on continuing education and internal training to keep up workforce with technological advances;
  2. Visual production is a forever growing industry, always needed skilled young artists and engineers to supply.
  3. With StudioX’s frontier position in the industry, likely we’d need to train our own entry-level workforce.
  4. Our business grows, we’ll supply and populate our proprietary Virtual Production technologies and methodologies worldwide, thus team artists and engineers are trained here, and going along to the client appointments.

Challenge: as a non-public function, private education have to weigh between public demands as well investors. And to cope with market dynamics, have to differentiate ourself for niche specialties as well outdenting in quality. 

Solutions:Fusion of Education and Production. The latter is to facilitated realistic industrial environment, for students to be trained on jobs, and for gain commercial successes financially, to supplement costs for better education. This model is specifically suitable to Canadian and Chinese public schools. Though collaborations in curriculums and in Film Production & Digital Media Centers on-campus, a school can benefit on expanse, while StudioX can catch the commercial revenue for growth.

A distinguished orientation to industrial sectors are in Foundation Arts. For example, Max The Mutt College of Animation, Arts and Design is a 26-year history, academically reputed community art college, established in Toronto by renowned artist Maxine Schacker and Tina Seemann in 1997. Since the Visionary Group acquired the majority ownership of the school, both original founders and the new owner, with current faculty, have the one common intend: to keep the traditional strength, then expand and grow.

The MTM Classic Programs are eventually considered to be first 3 key segments of the entire motion picture visual effect pipeline. From the same foundation programs, various mew media in visual communications are starting here too. There are failures and successful stories of animation industries’ in developing countries. All that matters of these 3 foundation segments of the Pipeline.

Started with 4 foundation programs: 

  1. Foundation Visual Art (first year option) -faculty led by Piotr Bielicki
  2. Concept Art (4 years) -faculty led by Alan Howell and Robyn Lau
  3. Comic and Illustration (4 years) -faculty led by Kent Burley and Greg Beettam
  4. Animation (4 years)

A Trade Colleges Tradition where state-of-the-art industrial environment is built on campus with education facilities.

When this goes to film and media production programs, especially with digital media technologies and multi-disciplinary skill-training, to form new programs it desires a luxury of faculties and facilities. With such resources in consideration,

Extended 4 applied art programs:

  1. Visual Effect (full Pipeline) -faculty led by Shish Aikat6
  2. Visual Communication (venue and exhibition oriented) -faculty led by Linda Wall, PhD
  3. Virtual Production (real-time on-stage previz and game-ending application) -faculty led by Craig Talmy
  4. Studio Administration & Stages (facility film-making) -faculty lab by Anatol Chess

Universal Credit accommodates varies programs: 

  • Formal education: 4-year post secondary education, diploma programs and Bachelor Degrees. 
  • Online-Campus hybrid courses, allow overseas students, to prepare and credit for their latter formal education in Canada. 
  • Continuing Education to serve entry-level or in-employment art and media workers, to upgrade their skills needed at works. 

Education and Technologies forms combined effects in StudioX’s business module, as which keeps the education interfaced and coupled with frontlines of industry. For example, with an traditional Career College, as the whole, associates and offers entrepreneurship opportunities for young artists, through optional programs: 

  • On campus Virtual Production Center for students to practice; 
  • Commercial-grade studios, compact stages, and year-round productions, for faculty to lead students for campus productions; 
  • Canada’s Technology Innovation Park, an startup accelerator, hosts multiple clusters of portfolio projects, along with campus education facilities as well adjacent commercial production center. A cluster of Hollywood creative developers, content producers, artists and distributors reside here, under leadership of co-founders, JV partners and enablers of StudioX, known as The Crew.
  • A content IP Pool, with Hollywood creators and distributors for Canada contents.
  • International programs: connecting Victoria, BC with international film and content festivals (Catalysis Content Festival), endorsed by National Academy of TV Arts and Technologies and coupled with EMMY Award winners, StoryRoad International Institute originated in Hollywood, and frontier AI-driven visual story construction and virtual character development, etc.

Virtual Production are taught and practiced in 3 aspects:

  • LED Volume shooting stages, methodology, hardware, and Game Engine driven dynamic imageries -led by Joel Hynek
  • Formal Stage Visual Effect Pipeline, the methodology and flow restructured to feed Game Engine and its cloud-share Asset libraries, for virtual shooting, virtual production -led by Craig Talmy
  • Game Engine applications for virtual characters and scenery creations -led by Jon Meier
  • Miniature Individual Virtual characters: one is not only online created and directed by an end-user, but also evolves its characteristics and behaviors, driven by a Cloud Cognitive Engine, interacting a crowd evolution. -led by Dr. Zhi & Wang